AI Insights · Timothy · July 2021
Top 5 Anime Games on Android in France: Q2 2021 Performance
In Q2 2021, the top anime games on Android in France saw varied performance metrics. This article highlights trends in weekly downloads, revenue, and active users for the leading titles.
The second quarter of 2021 brought an array of performance metrics for the top 5 anime games on the Android platform in France. Here's a closer look at the weekly downloads, revenue, and active user trends for these popular titles, based on data from Sensor Tower.
The Seven Deadly Sins, published by Netmarble, experienced significant fluctuations in weekly revenue. The game saw a peak at approximately $332K in the week of June 21, following a notable increase from $167K in mid-April. Weekly downloads remained relatively stable, hovering around 4K, with a slight uptick to 4.3K by the end of June. Active users displayed a modest decline from 49.4K at the end of March to 40.5K in late June.
DRAGON BALL Z DOKKAN BATTLE, from Bandai Namco Entertainment Inc., showed a varied revenue trend, peaking at $290K in late April. Weekly downloads were consistent, averaging around 3K, and a slight increase to 3.4K in late June. The game maintained a robust active user base, ending the quarter with approximately 109K active users.
DRAGON BALL LEGENDS, also by Bandai Namco, had a significant revenue spike to $380K in the week of May 31. Prior to this, weekly revenue fluctuated, with a low of $22K in mid-May. Downloads saw a steady increase, reaching 7.6K by the end of May. The game’s active user count remained strong, peaking at 126K in early June.
MHA: The Strongest Hero, published by A PLUS JAPAN, saw impressive weekly revenue early on, peaking at $372K in the week of May 24. Downloads were highest in mid-May at 148K, and then gradually declined to 6.2K by late June. Active users followed a similar trend, starting at 111K in mid-May and dropping to 37.7K by the end of June.
Saint Seiya Awakening: KOTZ, from Yoozoo (Singapore) Pte. Ltd, maintained steady weekly revenue, fluctuating around $41K. Weekly downloads remained low and stable, averaging around 300. Active users showed a slight decline from 21.5K at the end of March to 25K by the end of June.
For more detailed insights and analytics on these and other mobile games, visit Sensor Tower.